Ipphones

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 3 October 2008

A Bit About the Responder Chain

Posted on 06:35 by Unknown
Yesterday's post about handling double-taps provoked a question about how to handle double-taps using a UIWebView. I haven't worked much with UIWebView, but I think a little explanation of the way the responder chain works on the iPhone may help; it's a little different than the responder chain on Mac OS X.

Controllers are now officially part of the responder chain. Any event goes first to the First Responder, as you might expect.

If the First Responder (which is usually the UI element being interacted with) doesn't consume the event, it is not always passed directly up to the superview, as it is on OS X. Rather the First Responder checks to see if it has a controller, and if there is one, it does a lateral pass over to it. This gives the controller class the opportunity to respond to and/or consume events before it is passed up to the superview. This is why you can implement methods like touchesBegan:withEvent: on either a view or a view controller.

This gives you two options if you need to intercept events normally handled by a UIKit object, like the UIView: You can implement the touchesBegan:withEvent: either on the object's controller, or you can create a subclass of the object and implement the method there.

I don't know which should be used with UIWebView because I don't know if UIView consumes the double tap event. I'm guessing it does (I'll update if I get confirmation of this), so my guess is that you would have to subclass UIWebView to intercept double-taps. If it doesn't consume the event, then you could just intercept it in the controller class for the web view.

Whoah - made a little mistake in the original posting. When implementing this code in a controller class, you want to forward to the next responder. When subclassing an existing view that handles touches, you want to pass to super! I've corrected the post below to reflect the difference


Here's the trick, though. Implementing a method like touchesBegan:withEvent, by default, consumes that event so that it goes no further through the Responder Chain. However, if you're intercepting an event for a control that detects touches or gestures, then you need to make sure that you pass the event down the responder chain manually if you don't handle it completely.

Here is how you might intercept a double-tap in your controller class, letting any events that are not handled by your method proceed down th responder chain:

-(void)respondToFictionalEvent:(UIEvent *)event {
if (someCondition)
[self handleEvent:event];
else
[self.nextResponder respondToFictionalEvent:event];
}


When subclassing an existing view than has touch-handling code, you have to handle it a little differently. What you have to do instead, is to pass the unhandled event up to super, like so:


-(void)respondToFictionalEvent:(UIEvent *)event {
if (someCondition)
[self handleEvent:event];
else
[super respondToFictionalEvent:event];
}


Basically, if you don't want to consume the event, you have to manually call the same method on the next responder. That's it. That's the magic that lets you intercept some, but not all, events for an existing object. So, to intercept a double-tap in a subclass of UIWebView, you might do something like this:

Header: MyUIViewSubclass.h

#import <UIKit/UIKit.h>


@interface MyUIViewSubclass : UIView {

}

@end


Implementation: MyUIViewSubclass.m

#import "MyUIViewSubclass.h"


@implementation MyUIViewSubclass

- (void)touchesBegan:(NSSet *)touches
withEvent:(UIEvent *)event {


UITouch *touch = [touches anyObject];
NSUInteger tapCount = [touch tapCount];
BOOL consumed = NO;

if (tapCount == 2) {
// Do whatever...
consumed = YES;
}



if (!consumed)
[super touchesBegan:touches withEvent:event];
}

@end


Note - this is not tested code, but it should give you an idea of how the process works. This is the basic process you would use any time you need to intercept some, but not all, responder chain events.
Email ThisBlogThis!Share to XShare to Facebook
Posted in Gestures, iPhone SDK, Responder Chain, Taps, UIWebView | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Strong Encryption for Cocoa / Cocoa Touch
    Please do not use this code! Instead, check out Jim Dovey's Common Crypto code from AQToolkit . AES is a strong encryption standard tha...
  • Texture Coordinate Arrays or Things Nobody Tells You
    For some reason, a lot of OpenGL stuff just isn't well documented. Yes, I read the Red Book chapter on texturing. It didn't have a s...
  • Dynamically adding class objects
    Okay, folks, the first draft of the book is done, and I have some breathing room until the chapters start coming back from the tech reviewer...
  • Web Services Fun
    Before we work more with libxml, let's talk about web services. Web services are a good practical application of XML and, it would seem ...
  • An OpenGL Project Template for Xcode
    I'm not a fan of the OpenGL ES Application project template that ships with the iPhone SDK. It's a pain in the ass to go in and dele...
  • Handling Double Taps
    Alright, since the NDA is down, let's celebrate by posting some information, shall we? One question that I see posted a lot by new iPhon...
  • Twittering iPhone Developer List
    Tim Haines, the developer of the excellent BurnBall game, has started a list of iPhone developers who use Twitter. The last time I checked,...
  • More on OpenGL and Normals
    In an earlier post I talked about surface normals in OpenGL. In writing the Wavefront OBJ loading class, I've learned far more about no...
  • OpenGL ES From the Ground Up, Part 1 Addendum: Alphabet Soup
    One problem with blog postings is that they are self-edited. For my postings here, I have no external technical review and no copy editing d...
  • Writing
    I'm pretty swamped with writing work at the moment. The book project is going pretty well, and I'm fortunate to have a very experien...

Categories

  • 3D Models
  • Ad Hoc Distribution
  • ADC
  • Address Book
  • Amazon
  • Anaglyphs
  • App Store
  • Apple
  • Apple DTS
  • Apple Store
  • Application Store
  • articles
  • Award
  • Background Processing
  • Barcodes
  • Beta
  • Blog
  • Blogger
  • Blogging
  • Blogs
  • Blogspot
  • Book project
  • Bug Reporting
  • Captain Obvious
  • Categories
  • Censorship
  • CFFoundation
  • CGAffineTransform
  • Clang Static Analyzer
  • Cocoa
  • Cocoa Touch
  • Code Reuse
  • Code Signing
  • Computer
  • conferences
  • Controller Classes
  • Core Animation
  • Daring Fireball
  • Database
  • Debugging
  • Defect
  • Delegates
  • Design Awards
  • Developer Certifications
  • Discussion Forums
  • Edit Mode
  • employment opportunities
  • Encryption
  • Enterprise
  • Errata
  • free code
  • Free software
  • Full Screen
  • Game Programming
  • Gestures
  • Getting Started
  • goof
  • Google Code
  • Google Maps
  • Gotcha
  • Help
  • HIG
  • HTTP PUT
  • Idiots
  • Idle Timer
  • Images
  • Instruments
  • Interface Builder
  • iPHone
  • iPhone Applications
  • iPhone Dev Center
  • iPhone Developers
  • iPhone OS 3.0
  • iPhone SDK
  • iPhone SDK PNG
  • iPhone Simulator
  • iPhoneSDK
  • iPod
  • Job Opportunities.
  • k
  • Key Value Observing
  • Keynote
  • KVO
  • Landscape Mode
  • Learn Cocoa
  • Learn Cocoa on the Mac
  • libxml
  • Licensing
  • Mac Developers
  • Mac OS X
  • Macworld Expo
  • Microsoft
  • NDA
  • NeHe
  • New Category
  • New Release
  • NSFileHandle
  • NSMutableArray
  • NSMutableURLRequest
  • NSXML
  • Object-Oriented Design
  • Objective-C
  • Open Source
  • OpenGL ES
  • Optimizations
  • Other blogs
  • Paired Arrays
  • Parsing
  • Particle Engine
  • Party
  • PeopleSoft
  • Performance
  • Persistence
  • Pink Screen of Death
  • Piracy
  • Pixar
  • Podcasts
  • Press Release WTF
  • Press Releases WTF
  • private APIs Google
  • Project Template
  • Properties
  • Random Numbers
  • Rant
  • Rejected
  • Resources
  • Responder Chain
  • REST
  • Reverse Engineering
  • Rumors
  • Runtime
  • Sample Code
  • Screencast
  • screenshot
  • Scroll Views
  • snippet
  • Snow Leopard.
  • SOAP
  • Sockets
  • Source
  • Splash Screen
  • SQLite
  • SQLitePersistentObjects
  • Steve Jobs
  • Steve-Note
  • Strings
  • Stupidity
  • Subversion
  • Table Views
  • Taps
  • Template
  • Tip
  • Tips
  • Tririga
  • tutorials
  • Twitter
  • UIAlertView
  • UIColor
  • UIImage
  • UIPickerView
  • UIScrollView
  • UITextField
  • UIView
  • UIWebView
  • Update
  • Utilities
  • UUID
  • Vacation
  • Version Control
  • Web Services
  • Writing
  • WTF
  • WWDC
  • Xcode
  • XML

Blog Archive

  • ►  2009 (141)
    • ►  May (14)
    • ►  April (30)
    • ►  March (48)
    • ►  February (26)
    • ►  January (23)
  • ▼  2008 (163)
    • ►  December (46)
    • ►  November (25)
    • ▼  October (44)
      • Elvis has Left the Building
      • Updated SQLitePersistence
      • Some More Open Source
      • Speaking of Wil Shipley
      • 500%
      • Better Template
      • CGAffineTransform 1.1 - A little more
      • Demystifying CGAffineTransform
      • I'm Flattered, I Think...
      • WSDL2ObjC
      • Table View Multi-Row Edit Mode
      • Captain Obvious Strikes Again
      • It's Beta, but it Shows they are listening...
      • SOAP Web Services Redux
      • Crimson FX Open Sourced
      • Another Open Source Project
      • Scroll Views
      • Cocoa Barcodes
      • Old is New
      • You Shouldn't, but You Will...
      • Getting the contents of a UIView as a UIImage
      • Shuffling Arrays
      • Encodings Can Byte You
      • Idle Timer
      • Starting in Landscape Mode without Status Bar
      • SQLite Persistent Object Update
      • Device vs. Simulator
      • Another Couple of Tips by Captain Obvious
      • Simulator
      • iPhone "Optimized" PNGs
      • Random Thoughts: rand() vs. arc4random()
      • Twitter
      • Another ADC Article Online
      • Completely Off-Topic
      • A Couple More Math Snippets for 2D Graphics
      • Circles, Ellipses, and Regular Polygons in OpenGL ES
      • Radar URLs & Bug Reporting
      • A Little Color in your Life
      • I Really Like the Layout
      • Did you know you could take screenshots without Xc...
      • A Bit About the Responder Chain
      • Handling Double Taps
      • Ego Boost
      • Holy %@#$!
    • ►  September (2)
    • ►  August (5)
    • ►  July (2)
    • ►  June (9)
    • ►  May (2)
    • ►  April (11)
    • ►  March (17)
Powered by Blogger.

About Me

Unknown
View my complete profile