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Tuesday, 28 October 2008

CGAffineTransform 1.1 - A little more

Posted on 12:09 by Unknown
I mentioned "shear" in the last article, but I didn't show you how to use transformations to shear a view. When you "shear" a rectangle, you turn it into a parallelogram. Apple doesn't provide a function to do this, but you can do so much with transformation matrices beyond what they've given you functions to do. Here is an example of one. The "shear" matrices look like this:

X Shear

| 1 0 0 |
|SHx 1 0 |
| 0 0 1 |


Y Shear

| 1 ShY 0 |
| 0 1 0 |
| 0 0 1 |


So... we can make our own CGAffineTransformShear() functions. Here we go, fasten your seatbelts:

CGAffineTransformMakeShear.h

#import <UIKit/UIKit.h>
#import <CoreGraphics/CoreGraphics.h>

CGAffineTransform CGAffineTransformMakeXShear(CGFloat proportion);
CGAffineTransform CGAffineTransformXShear(CGAffineTransform src, CGFloat proportion);
CGAffineTransform CGAffineTransformMakeYShear(CGFloat proportion);
CGAffineTransform CGAffineTransformYShear(CGAffineTransform src, CGFloat proportion);


CGAffineTransformMakeShear.m

#import "CGAffineTransformShear.h"
CGAffineTransform CGAffineTransformMakeXShear(CGFloat proportion)
{
return CGAffineTransformMake(1.0, 0.0, proportion, 1.0, 0.0, 0.0);
}
CGAffineTransform CGAffineTransformXShear(CGAffineTransform src, CGFloat proportion)
{
return CGAffineTransformConcat(src, CGAffineTransformMakeXShear(proportion));
}
CGAffineTransform CGAffineTransformMakeYShear(CGFloat proportion)
{
return CGAffineTransformMake(1.0, proportion, 0.0, 1.0, 0.0, 0.0);

}
CGAffineTransform CGAffineTransformYShear(CGAffineTransform src, CGFloat proportion)
{
return CGAffineTransformConcat(src, CGAffineTransformMakeYShear(proportion));
}


Now, we can shear a view, even one we create in Interface Builder:

The red and the green parallelograms in the screenshot to the left are just UIViews with a shear transform applied, using the functions above.

Have fun!

Oh, and if you want it - here's the revised Xcode project from the last article using shear.
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