Ipphones

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 23 October 2008

Scroll Views

Posted on 12:23 by Unknown
I've been realizing over the last couple of days that we missed covering something in the book that we should have: UIScrollView. Now that I've spent a few days fighting them, I must admit that I'm glad I missed it. These things are complex and not as well documented as they should be. I've got my app working with hit testing inside of a scroll view, and without jaggies, but my performance isn't good. Here's the thing:

UIScrollView ALWAYS starts at a zoom of 1.0. You can't change this. If you do, it will just cause it to act funny the first time the user touches the screen (please, if I'm wrong on this, correct me). But, if you zoom in on a view, it gets all pixelated and blocky unless you change your content view's (and/or subview's) backing layer to a CATiledLayer. Doing that kills performance on my first generation iPhone. I haven't tested it yet on my second generation iPod Touch, but I suspect it will only be a little bit better.

But, here's the thing. If I change the size so that I start zoomed in... so that the content view is the size of the zoomed view and don't use CATiledLayer, it works beautifully, scrolls fast, no skips, etc. But, I don't want the user to have to start zoomed way in. The program won't be intuitive if I do that.

A related problem is that I can't get the double-tap zoom and unzoom working. In an old edition of the iPhone Programming guide, there was sample code that supposedly showed how to do that, but I've tried it, and many, many variants of it, and never have gotten it to work right. There might be a reason why that code sample is no longer in the programming guide.

Anybody out there gotten this working?
Email ThisBlogThis!Share to XShare to Facebook
Posted in Cocoa Touch, Help, Scroll Views, UIScrollView | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Making OpenGL ES Screenshot
    The Bit-101 Blog has an entry that shows how to take a screenshot when using OpenGL ES . I tested this in my much-delayed particle-generato...
  • Adding CLANG to Your Build Process
    Frasier Spiers has a nifty piece this morning on using Git pre-commit hooks to automatically run the CLANG Static Analyzer. I'm not a G...
  • CLANG Static Analyzer
    If you aren't using the LLVM/Clang Static Analyzer , you really should be. The Clang Project is an attempt to write a front end for the...
  • A Little Help
    I'm having a problem with OpenGL ES, and it's keeping me from finishing my particle engine post. I was hoping someone here could see...
  • WWDC Accommodations
    Staying downtown in San Francisco is very expensive in the summertime. Bu, if you're going to WWDC, you really want to stay downtown. Yo...
  • Xcode File Templates and a Mystery
    One of the things that confuses many newcomers to Xcode is how to set it up so that your company name gets automatically filled in when you ...
  • Brain Surgery?
    Craig Hockenberry has an interesting post on his blog today about the iPhone background processing issue. Craig speaks from personal experi...
  • Book's Almost Done
    I just finished Chapter 16. I'll give it another read-over in the morning then it will go off to my writing partner for his review, then...
  • iPhone Alley
    Looks like Dave and I are going to make an appearance on the iPhone Alley Podcast next week. We're recording on Sunday night, so I woul...
  • Shuffling Arrays
    Ever want to randomize an array of items? It's a task that, for some reason, I've had to do a lot in recent programs. So, I wrote a ...

Categories

  • 3D Models
  • Ad Hoc Distribution
  • ADC
  • Address Book
  • Amazon
  • Anaglyphs
  • App Store
  • Apple
  • Apple DTS
  • Apple Store
  • Application Store
  • articles
  • Award
  • Background Processing
  • Barcodes
  • Beta
  • Blog
  • Blogger
  • Blogging
  • Blogs
  • Blogspot
  • Book project
  • Bug Reporting
  • Captain Obvious
  • Categories
  • Censorship
  • CFFoundation
  • CGAffineTransform
  • Clang Static Analyzer
  • Cocoa
  • Cocoa Touch
  • Code Reuse
  • Code Signing
  • Computer
  • conferences
  • Controller Classes
  • Core Animation
  • Daring Fireball
  • Database
  • Debugging
  • Defect
  • Delegates
  • Design Awards
  • Developer Certifications
  • Discussion Forums
  • Edit Mode
  • employment opportunities
  • Encryption
  • Enterprise
  • Errata
  • free code
  • Free software
  • Full Screen
  • Game Programming
  • Gestures
  • Getting Started
  • goof
  • Google Code
  • Google Maps
  • Gotcha
  • Help
  • HIG
  • HTTP PUT
  • Idiots
  • Idle Timer
  • Images
  • Instruments
  • Interface Builder
  • iPHone
  • iPhone Applications
  • iPhone Dev Center
  • iPhone Developers
  • iPhone OS 3.0
  • iPhone SDK
  • iPhone SDK PNG
  • iPhone Simulator
  • iPhoneSDK
  • iPod
  • Job Opportunities.
  • k
  • Key Value Observing
  • Keynote
  • KVO
  • Landscape Mode
  • Learn Cocoa
  • Learn Cocoa on the Mac
  • libxml
  • Licensing
  • Mac Developers
  • Mac OS X
  • Macworld Expo
  • Microsoft
  • NDA
  • NeHe
  • New Category
  • New Release
  • NSFileHandle
  • NSMutableArray
  • NSMutableURLRequest
  • NSXML
  • Object-Oriented Design
  • Objective-C
  • Open Source
  • OpenGL ES
  • Optimizations
  • Other blogs
  • Paired Arrays
  • Parsing
  • Particle Engine
  • Party
  • PeopleSoft
  • Performance
  • Persistence
  • Pink Screen of Death
  • Piracy
  • Pixar
  • Podcasts
  • Press Release WTF
  • Press Releases WTF
  • private APIs Google
  • Project Template
  • Properties
  • Random Numbers
  • Rant
  • Rejected
  • Resources
  • Responder Chain
  • REST
  • Reverse Engineering
  • Rumors
  • Runtime
  • Sample Code
  • Screencast
  • screenshot
  • Scroll Views
  • snippet
  • Snow Leopard.
  • SOAP
  • Sockets
  • Source
  • Splash Screen
  • SQLite
  • SQLitePersistentObjects
  • Steve Jobs
  • Steve-Note
  • Strings
  • Stupidity
  • Subversion
  • Table Views
  • Taps
  • Template
  • Tip
  • Tips
  • Tririga
  • tutorials
  • Twitter
  • UIAlertView
  • UIColor
  • UIImage
  • UIPickerView
  • UIScrollView
  • UITextField
  • UIView
  • UIWebView
  • Update
  • Utilities
  • UUID
  • Vacation
  • Version Control
  • Web Services
  • Writing
  • WTF
  • WWDC
  • Xcode
  • XML

Blog Archive

  • ►  2009 (141)
    • ►  May (14)
    • ►  April (30)
    • ►  March (48)
    • ►  February (26)
    • ►  January (23)
  • ▼  2008 (163)
    • ►  December (46)
    • ►  November (25)
    • ▼  October (44)
      • Elvis has Left the Building
      • Updated SQLitePersistence
      • Some More Open Source
      • Speaking of Wil Shipley
      • 500%
      • Better Template
      • CGAffineTransform 1.1 - A little more
      • Demystifying CGAffineTransform
      • I'm Flattered, I Think...
      • WSDL2ObjC
      • Table View Multi-Row Edit Mode
      • Captain Obvious Strikes Again
      • It's Beta, but it Shows they are listening...
      • SOAP Web Services Redux
      • Crimson FX Open Sourced
      • Another Open Source Project
      • Scroll Views
      • Cocoa Barcodes
      • Old is New
      • You Shouldn't, but You Will...
      • Getting the contents of a UIView as a UIImage
      • Shuffling Arrays
      • Encodings Can Byte You
      • Idle Timer
      • Starting in Landscape Mode without Status Bar
      • SQLite Persistent Object Update
      • Device vs. Simulator
      • Another Couple of Tips by Captain Obvious
      • Simulator
      • iPhone "Optimized" PNGs
      • Random Thoughts: rand() vs. arc4random()
      • Twitter
      • Another ADC Article Online
      • Completely Off-Topic
      • A Couple More Math Snippets for 2D Graphics
      • Circles, Ellipses, and Regular Polygons in OpenGL ES
      • Radar URLs & Bug Reporting
      • A Little Color in your Life
      • I Really Like the Layout
      • Did you know you could take screenshots without Xc...
      • A Bit About the Responder Chain
      • Handling Double Taps
      • Ego Boost
      • Holy %@#$!
    • ►  September (2)
    • ►  August (5)
    • ►  July (2)
    • ►  June (9)
    • ►  May (2)
    • ►  April (11)
    • ►  March (17)
Powered by Blogger.

About Me

Unknown
View my complete profile