Ipphones

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 17 February 2009

What Are All the Cool Kids Doing These Days?

Posted on 13:19 by Unknown
There's been a trend lately that I like. For some time, experienced independent Mac software developers have been blogging about how they got to where they are, what risks and tribulations were involved in getting to where they are, and what mistakes they made on the way to being an indy dev.

Gus Mueller from Flying Meat, makers of the fabulous Acorn Image Editor and VoodooPad, recently blogged about How to become an independent programmer in just 1068 days. I'm a user of Acorn, and these guys are really great. Bug reports are responded to with real responses and, if needed, a prompt fix. Yet, even with how hard they worked, theirs was not an overnight success story, as you probably guessed from the title.

Daniel Jalkut from Red Sweater Software then wrote an entry about The Road Less Traveled on his blog. I don't know Daniel, but have been reading his blog for quite some time, and it is almost always worth the read. I find his perspective especially interesting because he left a job that many of us (me included) would love to have - a job working as a developer for Apple.

Lucius Kwok, author of Sound Studio gave his story in Why I write software. I met Lucius very briefly at WWDC and again, briefly, at Macworld, and Lucius comes across in person like a very nice, very genuine sort of person, which is exactly how he comes across in his blog. Lucius is very forthcoming in his blog posting about how he got to where he is, even going so far as to tell you how much he made in different years.

If you're an iPhone (or Mac) dev who is considering going full-time as an independent, it is well worth your time to read these three posts. They will give you a nice grounding in reality. There are a lot of gold-rush type stories that make it seem like you can do anything and make a fortune on the App Store, which simply isn't true. The App Store has changed things, and it's definitely a boon to indy developers, but it's no panacea. Being self-employed is incredible, but it can be challenging, and unless you hit the fart-app lottery, you shouldn't expect to get wealthy writing iPhone just one iPhone App.

I'm a little different from these three guys in that the bulk of my income comes from doing contract iPhone development work and writing books and articles as opposed to creating and selling my own products. But if I were to lay out my story of how I got to where I am in a similar way, I think you'd see many of the same themes as you see in those three blog postings above.
Email ThisBlogThis!Share to XShare to Facebook
Posted in iPhone Developers, iPhone SDK | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Making OpenGL ES Screenshot
    The Bit-101 Blog has an entry that shows how to take a screenshot when using OpenGL ES . I tested this in my much-delayed particle-generato...
  • Adding CLANG to Your Build Process
    Frasier Spiers has a nifty piece this morning on using Git pre-commit hooks to automatically run the CLANG Static Analyzer. I'm not a G...
  • CLANG Static Analyzer
    If you aren't using the LLVM/Clang Static Analyzer , you really should be. The Clang Project is an attempt to write a front end for the...
  • A Little Help
    I'm having a problem with OpenGL ES, and it's keeping me from finishing my particle engine post. I was hoping someone here could see...
  • WWDC Accommodations
    Staying downtown in San Francisco is very expensive in the summertime. Bu, if you're going to WWDC, you really want to stay downtown. Yo...
  • Xcode File Templates and a Mystery
    One of the things that confuses many newcomers to Xcode is how to set it up so that your company name gets automatically filled in when you ...
  • Brain Surgery?
    Craig Hockenberry has an interesting post on his blog today about the iPhone background processing issue. Craig speaks from personal experi...
  • Book's Almost Done
    I just finished Chapter 16. I'll give it another read-over in the morning then it will go off to my writing partner for his review, then...
  • iPhone Alley
    Looks like Dave and I are going to make an appearance on the iPhone Alley Podcast next week. We're recording on Sunday night, so I woul...
  • Shuffling Arrays
    Ever want to randomize an array of items? It's a task that, for some reason, I've had to do a lot in recent programs. So, I wrote a ...

Categories

  • 3D Models
  • Ad Hoc Distribution
  • ADC
  • Address Book
  • Amazon
  • Anaglyphs
  • App Store
  • Apple
  • Apple DTS
  • Apple Store
  • Application Store
  • articles
  • Award
  • Background Processing
  • Barcodes
  • Beta
  • Blog
  • Blogger
  • Blogging
  • Blogs
  • Blogspot
  • Book project
  • Bug Reporting
  • Captain Obvious
  • Categories
  • Censorship
  • CFFoundation
  • CGAffineTransform
  • Clang Static Analyzer
  • Cocoa
  • Cocoa Touch
  • Code Reuse
  • Code Signing
  • Computer
  • conferences
  • Controller Classes
  • Core Animation
  • Daring Fireball
  • Database
  • Debugging
  • Defect
  • Delegates
  • Design Awards
  • Developer Certifications
  • Discussion Forums
  • Edit Mode
  • employment opportunities
  • Encryption
  • Enterprise
  • Errata
  • free code
  • Free software
  • Full Screen
  • Game Programming
  • Gestures
  • Getting Started
  • goof
  • Google Code
  • Google Maps
  • Gotcha
  • Help
  • HIG
  • HTTP PUT
  • Idiots
  • Idle Timer
  • Images
  • Instruments
  • Interface Builder
  • iPHone
  • iPhone Applications
  • iPhone Dev Center
  • iPhone Developers
  • iPhone OS 3.0
  • iPhone SDK
  • iPhone SDK PNG
  • iPhone Simulator
  • iPhoneSDK
  • iPod
  • Job Opportunities.
  • k
  • Key Value Observing
  • Keynote
  • KVO
  • Landscape Mode
  • Learn Cocoa
  • Learn Cocoa on the Mac
  • libxml
  • Licensing
  • Mac Developers
  • Mac OS X
  • Macworld Expo
  • Microsoft
  • NDA
  • NeHe
  • New Category
  • New Release
  • NSFileHandle
  • NSMutableArray
  • NSMutableURLRequest
  • NSXML
  • Object-Oriented Design
  • Objective-C
  • Open Source
  • OpenGL ES
  • Optimizations
  • Other blogs
  • Paired Arrays
  • Parsing
  • Particle Engine
  • Party
  • PeopleSoft
  • Performance
  • Persistence
  • Pink Screen of Death
  • Piracy
  • Pixar
  • Podcasts
  • Press Release WTF
  • Press Releases WTF
  • private APIs Google
  • Project Template
  • Properties
  • Random Numbers
  • Rant
  • Rejected
  • Resources
  • Responder Chain
  • REST
  • Reverse Engineering
  • Rumors
  • Runtime
  • Sample Code
  • Screencast
  • screenshot
  • Scroll Views
  • snippet
  • Snow Leopard.
  • SOAP
  • Sockets
  • Source
  • Splash Screen
  • SQLite
  • SQLitePersistentObjects
  • Steve Jobs
  • Steve-Note
  • Strings
  • Stupidity
  • Subversion
  • Table Views
  • Taps
  • Template
  • Tip
  • Tips
  • Tririga
  • tutorials
  • Twitter
  • UIAlertView
  • UIColor
  • UIImage
  • UIPickerView
  • UIScrollView
  • UITextField
  • UIView
  • UIWebView
  • Update
  • Utilities
  • UUID
  • Vacation
  • Version Control
  • Web Services
  • Writing
  • WTF
  • WWDC
  • Xcode
  • XML

Blog Archive

  • ▼  2009 (141)
    • ►  May (14)
    • ►  April (30)
    • ►  March (48)
    • ▼  February (26)
      • 360 iDev Conference, T-Minus 18 hours
      • Mapping Directions from your App
      • Reusable Code in Google Code
      • Alert View with Prompt
      • Editable Select List
      • BWToolkit
      • Asynchronous Downloading of Images in a Table View
      • Rogue Amoeba is Hiring
      • Cross Development Hint
      • Making OpenGL ES Screenshot
      • Programmatically Drawing Gloss Gradients
      • All Generic Controllers to Date (Zip File)
      • Generic Selection List Controller
      • Computer Books & the Economy
      • What Are All the Cool Kids Doing These Days?
      • 360 iDev Conferences
      • Strong Encryption for Cocoa / Cocoa Touch
      • CLANG Static Analyzer
      • Long Text Generic Editing Controller
      • Same but Different
      • Accessorizer
      • Gameplay Videos
      • KVO and the iPhone SDK
      • Learn Cocoa
      • SQLitePersistentObjects Update
      • Longer Spinning & Blurring v2.0
    • ►  January (23)
  • ►  2008 (163)
    • ►  December (46)
    • ►  November (25)
    • ►  October (44)
    • ►  September (2)
    • ►  August (5)
    • ►  July (2)
    • ►  June (9)
    • ►  May (2)
    • ►  April (11)
    • ►  March (17)
Powered by Blogger.

About Me

Unknown
View my complete profile