The point of all this is just to let you know you that I've now created some texture mapped Wavefront OBJ files. I'm starting with two simple cubes, one using simple texture mapping, and another one that uses UV mapping:

Once I get these working, I'll create some more complex texture-mapped models to test with.
You can tell from the image above that I'm no graphic artist, so if you've created a good, moderately complex, UV-textured 3D object you'd like to contribute to the cause, I'd love to hear from you.
I'll probably have the time to actually code the texture mapping stuff toward the end of the week. I'm still under the gun for client work, but should get some time for fun stuff over the holiday.
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