Ipphones

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 18 December 2008

Progress on the Wavefront OBJ Loader

Posted on 13:41 by Unknown
As you can see, I've done a little more work on the Wavefront OBJ loader. The individual components (groups) of the model now get loaded and displayed separately, and each group gets drawn with its correct surface properties. Textures still aren't supported, and I haven't done the normals yet either, so the objects still look flat, but this was an important step, and a more difficult one than I anticipated. Next, I'll tackle the normals so we can start playing with lighting, and then will finally move on to texture mapping.



You can find the current version here.

You'll notice a delay after the program launches. That's from loading the plane, which has several thousand polygon (3745 vertices, 7446 faces). Based on that, I can see why Apple creates header files with their model data - doing so is quite a bit faster than loading objects from traditional 3D files. Object loaders like this are probably fine for many purposes, but for complex data, you're probably better off generating header files for your 3D data. I'm going to continue working on this class because I'm learning a lot by doing it, but I'm thinking that it may be too slow for use in most production apps, especially games. Then again, for a game that's going to run on a 320x480 screen, there's absolutely no need for a model with 7000+ faces.

The data loading right now is double-loading the face indices - I wanted to make sure the new version was working before I removed the old code (that lumped all the indices together), but I'll remove that in the next version, which should improve loading performance some.
Email ThisBlogThis!Share to XShare to Facebook
Posted in iPhone SDK, OpenGL ES | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Strong Encryption for Cocoa / Cocoa Touch
    Please do not use this code! Instead, check out Jim Dovey's Common Crypto code from AQToolkit . AES is a strong encryption standard tha...
  • Texture Coordinate Arrays or Things Nobody Tells You
    For some reason, a lot of OpenGL stuff just isn't well documented. Yes, I read the Red Book chapter on texturing. It didn't have a s...
  • Dynamically adding class objects
    Okay, folks, the first draft of the book is done, and I have some breathing room until the chapters start coming back from the tech reviewer...
  • Web Services Fun
    Before we work more with libxml, let's talk about web services. Web services are a good practical application of XML and, it would seem ...
  • An OpenGL Project Template for Xcode
    I'm not a fan of the OpenGL ES Application project template that ships with the iPhone SDK. It's a pain in the ass to go in and dele...
  • Handling Double Taps
    Alright, since the NDA is down, let's celebrate by posting some information, shall we? One question that I see posted a lot by new iPhon...
  • Twittering iPhone Developer List
    Tim Haines, the developer of the excellent BurnBall game, has started a list of iPhone developers who use Twitter. The last time I checked,...
  • More on OpenGL and Normals
    In an earlier post I talked about surface normals in OpenGL. In writing the Wavefront OBJ loading class, I've learned far more about no...
  • OpenGL ES From the Ground Up, Part 1 Addendum: Alphabet Soup
    One problem with blog postings is that they are self-edited. For my postings here, I have no external technical review and no copy editing d...
  • Writing
    I'm pretty swamped with writing work at the moment. The book project is going pretty well, and I'm fortunate to have a very experien...

Categories

  • 3D Models
  • Ad Hoc Distribution
  • ADC
  • Address Book
  • Amazon
  • Anaglyphs
  • App Store
  • Apple
  • Apple DTS
  • Apple Store
  • Application Store
  • articles
  • Award
  • Background Processing
  • Barcodes
  • Beta
  • Blog
  • Blogger
  • Blogging
  • Blogs
  • Blogspot
  • Book project
  • Bug Reporting
  • Captain Obvious
  • Categories
  • Censorship
  • CFFoundation
  • CGAffineTransform
  • Clang Static Analyzer
  • Cocoa
  • Cocoa Touch
  • Code Reuse
  • Code Signing
  • Computer
  • conferences
  • Controller Classes
  • Core Animation
  • Daring Fireball
  • Database
  • Debugging
  • Defect
  • Delegates
  • Design Awards
  • Developer Certifications
  • Discussion Forums
  • Edit Mode
  • employment opportunities
  • Encryption
  • Enterprise
  • Errata
  • free code
  • Free software
  • Full Screen
  • Game Programming
  • Gestures
  • Getting Started
  • goof
  • Google Code
  • Google Maps
  • Gotcha
  • Help
  • HIG
  • HTTP PUT
  • Idiots
  • Idle Timer
  • Images
  • Instruments
  • Interface Builder
  • iPHone
  • iPhone Applications
  • iPhone Dev Center
  • iPhone Developers
  • iPhone OS 3.0
  • iPhone SDK
  • iPhone SDK PNG
  • iPhone Simulator
  • iPhoneSDK
  • iPod
  • Job Opportunities.
  • k
  • Key Value Observing
  • Keynote
  • KVO
  • Landscape Mode
  • Learn Cocoa
  • Learn Cocoa on the Mac
  • libxml
  • Licensing
  • Mac Developers
  • Mac OS X
  • Macworld Expo
  • Microsoft
  • NDA
  • NeHe
  • New Category
  • New Release
  • NSFileHandle
  • NSMutableArray
  • NSMutableURLRequest
  • NSXML
  • Object-Oriented Design
  • Objective-C
  • Open Source
  • OpenGL ES
  • Optimizations
  • Other blogs
  • Paired Arrays
  • Parsing
  • Particle Engine
  • Party
  • PeopleSoft
  • Performance
  • Persistence
  • Pink Screen of Death
  • Piracy
  • Pixar
  • Podcasts
  • Press Release WTF
  • Press Releases WTF
  • private APIs Google
  • Project Template
  • Properties
  • Random Numbers
  • Rant
  • Rejected
  • Resources
  • Responder Chain
  • REST
  • Reverse Engineering
  • Rumors
  • Runtime
  • Sample Code
  • Screencast
  • screenshot
  • Scroll Views
  • snippet
  • Snow Leopard.
  • SOAP
  • Sockets
  • Source
  • Splash Screen
  • SQLite
  • SQLitePersistentObjects
  • Steve Jobs
  • Steve-Note
  • Strings
  • Stupidity
  • Subversion
  • Table Views
  • Taps
  • Template
  • Tip
  • Tips
  • Tririga
  • tutorials
  • Twitter
  • UIAlertView
  • UIColor
  • UIImage
  • UIPickerView
  • UIScrollView
  • UITextField
  • UIView
  • UIWebView
  • Update
  • Utilities
  • UUID
  • Vacation
  • Version Control
  • Web Services
  • Writing
  • WTF
  • WWDC
  • Xcode
  • XML

Blog Archive

  • ►  2009 (141)
    • ►  May (14)
    • ►  April (30)
    • ►  March (48)
    • ►  February (26)
    • ►  January (23)
  • ▼  2008 (163)
    • ▼  December (46)
      • Coming Soon - My OpenGL Particle Engine
      • Updated OpenGL ES Xcode Project Template
      • Another Wavefront OBJ loader
      • PVRTC Textures & OpenGL resources from Apple
      • A Reusable Date Drill-Down Controller
      • Learn Objective-C on the Mac is Shipping
      • We broke Amazon's Top 100 Books
      • Reusable Controllers
      • Wavefront OBJ Loader - Another Update
      • Almost There...
      • Texture Coordinate Arrays or Things Nobody Tells You
      • Happy Holidays
      • OpenGL ES Extensions on the iPhone
      • Texture Mapping is Coming
      • And we have a Winner
      • More on UIAlertView and Landscape Problem
      • UIAlertView & Landscape Mode
      • More on OpenGL and Normals
      • Wavefront OBJ Loader - Normals Done...
      • Progress on the Wavefront OBJ Loader
      • Andy Ihnatko on Apple & the Macworld Expo
      • gluLookAt()
      • MacWorld 2009
      • 3D Models as C Header Files
      • OpenGL Postings
      • The Start of a WaveFront OBJ File Loader Class
      • More on Outlets - Instance Variables vs. Properties
      • Just for Fun: OpenGL Icosahedron
      • Surface Normals in OpenGL
      • NeHe Tutorials, Lesson 6 Ported to iPhone (sort of)
      • Lesson 5 Code Fixed
      • OpenGL Warning!
      • Preparations for Porting NeHe Lesson 06
      • NeHe Tutorials, Lesson 5 Ported to iPhone
      • Captain Obvious Discusses OpenGL Function Document...
      • NeHe Tutorials, Lesson 4 Ported to iPhone
      • NeHe Tutorials, Lesson 3 Ported to iPhone
      • OpenGL Project Template Redux
      • NeHe Tutorials, Lesson 2 Ported to iPhone
      • gluPerspective
      • An OpenGL Project Template for Xcode
      • Back in town
      • Next Few Days
      • Outlets - Property vs. Instance Variable
      • Speaking of Errata...
      • Happy Belated Thanksgiving
    • ►  November (25)
    • ►  October (44)
    • ►  September (2)
    • ►  August (5)
    • ►  July (2)
    • ►  June (9)
    • ►  May (2)
    • ►  April (11)
    • ►  March (17)
Powered by Blogger.

About Me

Unknown
View my complete profile